Maxim Gehricke

3D Generalist/VFX Artist

Preferably operating in 3D, I started my career working with Blender when I was 15, creating my first animations and renders. Today I am mainly working in Maya and Substance Painter, but have also picked up some experience in Houdini, Zbrush and Mari.
Over the years I have also become fluent in dealing with Photoshop, After Effects and Premiere.
I am eager to endulge in new projects and develop my skillset, so if you need me on a project, feel free to contact me.

My Portfolio