Maxim Gehricke
3D Generalist/VFX Artist
My first contact with 3D was in 2015, when I started to learn Blender.
Today I am mainly working in Maya and Substance Painter, although I am also starting to feel very comfortable in Houdini, which amazed me with it's procedural workflows.
I can also work with Zbrush and Nuke as well as Photoshop and After Effects.
Since March 2020 I have been working on my 3d animated shortfilm “SEN”, which I hope to finish towards the end of the year 2022. Fingers crossed!
I finished my mediadesign studies graduating with a Bachelor's degree in February 2022 and I am now looking for work.
I consider myself a generalist, having experience in many areas surrounding digital 3D. As a perspective, I would like to specialize in Lookdev or FX.